Interaction designer with 7 years of experience designing complex, multi-step interactions for automotive and connected-device software. Designed an in-vehicle navigation interaction model that cut glance time per task by 30%. Specializes in state modeling, prototyping with real motion and testing in realistic contexts.
Experience
Interaction Designer, Velocity Mobility Systems (Detroit, MI)
Apr 2021 – Present
Designed in-vehicle navigation interactions that cut average glance time per task by 30% in simulator testing
Modeled 140 states and transitions for the infotainment system, eliminating dead-end flows before build
Prototyped touch, voice and steering-wheel controls in ProtoPie for driving-simulator studies
Aligned designs with NHTSA distraction guidelines alongside the safety team
UX Designer, Homewise Devices (Ann Arbor, MI)
Jul 2018 – Mar 2021
Designed setup and pairing flows for smart thermostats, cutting setup support calls by 27%
Created interaction specs for companion iOS and Android apps
Education
MS, Information (HCI), University of Michigan (Sep 2016 – May 2018)
BA, Media and Information, Michigan State University (Aug 2012 – May 2016)
Skills
Interaction design: state modeling, multimodal input, motion, microinteractions
A strong Interaction Designer resume shows the problems you framed, the decisions you drove, and the user or business outcomes they produced. Put your most relevant recent role first and make every bullet show a result, not a duty.
Sections, in order
Summary
Experience
Projects
Skills
Education
Length: One page for most candidates; move to two only if every line is relevant.
Summary: Write two or three lines: your role, your strongest skills, and one result that proves them.
Skills to feature
User research
Product strategy
Prototyping
Figma
Design systems
Usability testing
Roadmapping
Experimentation (A/B testing)
Stakeholder management
Accessibility
Example bullet points
Redesigned onboarding from 9 steps to 4, lifting week-one activation from 31% to 44%
Built a 120-component design system adopted by 5 squads, halving UI build time for new features
Ran 40 user interviews and a pricing test that informed a packaging change worth $1.2M ARR
Tips from recruiters
Put a portfolio link in the header; for product roles, link a case study or launch write-up instead.
Describe your role in shared outcomes precisely ("led", "co-owned", "contributed").
Keep visuals for the portfolio: a clean, readable resume signals design judgement better than decoration.
Recommended templates
Modern (ATS-friendly): Clean single column with accent headings and rules
Timeline (ATS-friendly): Clean accent layout with a dated career timeline
Vanguard (ATS-friendly): Bold display name, accent-led headings with line rules
Interaction Designer resume FAQ
What should a Interaction Designer resume include?
A Interaction Designer resume should show the problems you framed, the decisions you drove, and the user or business outcomes they produced. Use these sections in this order: Summary, Experience, Projects, Skills and Education. Put your most relevant recent role first and make every bullet show a result, not a duty.
What is the best resume template for a Interaction Designer?
Modern, Timeline and Vanguard work well for Interaction Designer roles. They are single-column with standard headings, so applicant tracking systems (ATS) parse them reliably.
How long should a Interaction Designer resume be?
One page for most candidates; move to two only if every line is relevant.
Which skills should a Interaction Designer put on a resume?
Prioritize the skills named in the job posting. Common ones for Interaction Designer roles are User research, Product strategy, Prototyping, Figma, Design systems and Usability testing.
How do I write strong Interaction Designer resume bullet points?
Start with an action verb, say what you did, and end with a measurable result such as activation, conversion and retention. For example: "Redesigned onboarding from 9 steps to 4, lifting week-one activation from 31% to 44%."