Visual designer with 6 years of experience creating product marketing, launch and in-app visuals for a consumer tech brand. Produced a launch campaign system that cut asset production time by 35% across 9 channels. Brings sharp layout, illustration and art direction instincts with a strong grasp of brand standards.
Experience
Visual Designer, Echo Audio (San Francisco, CA)
Apr 2022 – Present
Built a modular launch campaign system, cutting asset production time by 35% across 9 channels
Designed in-app promo cards and onboarding illustrations seen by 2M monthly users
Art directed 4 product photo shoots with an external studio within a $90k budget
Created motion specs for social cutdowns with the video team
Junior Visual Designer, Golden Gate Creative Co. (Oakland, CA)
Jun 2020 – Mar 2022
Designed landing pages, email templates and ad sets for 15 tech clients
Developed an illustration library that the agency reused on 30+ projects
Projects
Launch toolkit (behance.net/echo-launch-kit)
Template and grid system for product launches across web, social, retail and email
Education
BFA, Graphic Design, California College of the Arts (Aug 2016 – May 2020)
Skills
Visual design: layout, typography, illustration, color, art direction
Production: campaign systems, templates, asset versioning, print and digital specs
Tools: Figma, Illustrator, Photoshop, After Effects, Blender basics
A strong Visual Designer resume shows the problems you framed, the decisions you drove, and the user or business outcomes they produced. Put your most relevant recent role first and make every bullet show a result, not a duty.
Sections, in order
Summary
Experience
Projects
Skills
Education
Length: One page for most candidates; move to two only if every line is relevant.
Summary: Write two or three lines: your role, your strongest skills, and one result that proves them.
Skills to feature
User research
Product strategy
Prototyping
Figma
Design systems
Usability testing
Roadmapping
Experimentation (A/B testing)
Stakeholder management
Accessibility
Example bullet points
Redesigned onboarding from 9 steps to 4, lifting week-one activation from 31% to 44%
Built a 120-component design system adopted by 5 squads, halving UI build time for new features
Ran 40 user interviews and a pricing test that informed a packaging change worth $1.2M ARR
Tips from recruiters
Put a portfolio link in the header; for product roles, link a case study or launch write-up instead.
Describe your role in shared outcomes precisely ("led", "co-owned", "contributed").
Keep visuals for the portfolio: a clean, readable resume signals design judgement better than decoration.
Recommended templates
Modern (ATS-friendly): Clean single column with accent headings and rules
Timeline (ATS-friendly): Clean accent layout with a dated career timeline
Vanguard (ATS-friendly): Bold display name, accent-led headings with line rules
Visual Designer resume FAQ
What should a Visual Designer resume include?
A Visual Designer resume should show the problems you framed, the decisions you drove, and the user or business outcomes they produced. Use these sections in this order: Summary, Experience, Projects, Skills and Education. Put your most relevant recent role first and make every bullet show a result, not a duty.
What is the best resume template for a Visual Designer?
Modern, Timeline and Vanguard work well for Visual Designer roles. They are single-column with standard headings, so applicant tracking systems (ATS) parse them reliably.
How long should a Visual Designer resume be?
One page for most candidates; move to two only if every line is relevant.
Which skills should a Visual Designer put on a resume?
Prioritize the skills named in the job posting. Common ones for Visual Designer roles are User research, Product strategy, Prototyping, Figma, Design systems and Usability testing.
How do I write strong Visual Designer resume bullet points?
Start with an action verb, say what you did, and end with a measurable result such as activation, conversion and retention. For example: "Redesigned onboarding from 9 steps to 4, lifting week-one activation from 31% to 44%."