3D artist with 6 years of experience creating hard-surface and environment assets for console and PC games. Delivered 300+ game-ready assets for a shipped AA title rated Very Positive on Steam. Strong in modeling, PBR texturing and optimization, with a careful eye on polycount and performance budgets.
Experience
3D Environment Artist, Ironvale Games (Austin, TX)
Oct 2021 – Present
Built 300+ game-ready props and modular kits for a shipped AA title on PC and consoles
Textured assets in Substance Painter and Designer using a PBR metal-rough workflow
Reduced draw calls by 25% in key levels through trim sheets and LOD setup in Unreal Engine 5
Collaborate with level designers and 2 outsourcing vendors on asset reviews
3D Artist, Polyfield Studio (Dallas, TX)
Jun 2019 – Sep 2021
Modeled product visualizations and AR assets for 25 retail clients
Created photoreal renders in Blender Cycles and V-Ray
Optimized AR models to under 50k triangles for mobile
Education
BFA, Digital Art, University of North Texas (Aug 2015 – May 2019)
A strong 3D Artist resume shows the work you made, the audiences it reached, and the briefs you delivered on. Put your most relevant recent role first and make every bullet show a result, not a duty.
Sections, in order
Summary
Experience
Projects
Skills
Education
Length: One page for most candidates; move to two only if every line is relevant.
Summary: Write two or three lines: your role, your strongest skills, and one result that proves them.
Skills to feature
Storytelling
Content strategy
Adobe Creative Cloud
Video production
Copywriting and editing
Brand guidelines
Social media
Art direction
Project management
Audience analytics
Example bullet points
Produced a 12-episode video series that reached 4.8M views and grew the channel by 120k subscribers
Art-directed the rebrand across 60 assets, delivered two weeks ahead of the product launch
Edited 300 articles a year as managing editor, raising average time on page by 35%
Tips from recruiters
Link your portfolio or reel in the header; it matters more than any layout choice.
Name clients, publications or brands when you are allowed to.
A more expressive template is fine for creative roles, but keep the text easy to scan.
Recommended templates
Vanguard (ATS-friendly): Bold display name, accent-led headings with line rules
Timeline (ATS-friendly): Clean accent layout with a dated career timeline
3D Artist resume FAQ
What should a 3D Artist resume include?
A 3D Artist resume should show the work you made, the audiences it reached, and the briefs you delivered on. Use these sections in this order: Summary, Experience, Projects, Skills and Education. Put your most relevant recent role first and make every bullet show a result, not a duty.
What is the best resume template for a 3D Artist?
Vanguard, Elegant and Timeline work well for 3D Artist roles. They are single-column with standard headings, so applicant tracking systems (ATS) parse them reliably.
How long should a 3D Artist resume be?
One page for most candidates; move to two only if every line is relevant.
Which skills should a 3D Artist put on a resume?
Prioritize the skills named in the job posting. Common ones for 3D Artist roles are Storytelling, Content strategy, Adobe Creative Cloud, Video production, Copywriting and editing and Brand guidelines.
How do I write strong 3D Artist resume bullet points?
Start with an action verb, say what you did, and end with a measurable result such as views, engagement rate and audience growth. For example: "Produced a 12-episode video series that reached 4.8M views and grew the channel by 120k subscribers."