AR/VR developer with 5 years of experience building immersive training and retail experiences on Meta Quest, Apple Vision Pro and mobile AR. Built a VR safety-training program that cut trainee incident rates 32% at partner plants. Strong in Unity, OpenXR, spatial interaction design and performance tuning for standalone headsets.
Experience
AR/VR Developer, Immersa Training Labs (Orlando, FL)
May 2022 – Present
Built a Unity VR forklift and lockout/tagout training program that cut trainee incident rates 32% across 14 plants
Held 72 fps on Meta Quest 3 by baking lighting, using GPU instancing and reducing draw calls 55%
Ported core modules to Apple Vision Pro with visionOS and RealityKit for an enterprise pilot
Implemented hand tracking with the OpenXR XR Interaction Toolkit, removing the need for controllers
Unity Developer, Fitroom Retail AR (Tampa, FL)
Jan 2021 – Apr 2022
Built ARKit and ARCore furniture placement used by 300K shoppers
Raised add-to-cart rate 19% for products viewed in AR
Cut AR model load time from 8 s to 2 s by switching to compressed glTF assets
XR Development Intern, Lake Nona Simulation Group (Orlando, FL)
May 2020 – Aug 2020
Built a Unity VR prototype for nurse IV-placement practice used in 2 pilot classes
Education
B.S. Digital Media, Game Design track, University of Central Florida (Aug 2016 – Dec 2020)
A strong AR/VR Developer resume shows the systems you built, the scale they run at, and the measurable effect on speed, reliability or cost. Put your most relevant recent role first and make every bullet show a result, not a duty.
Sections, in order
Summary
Experience
Projects
Skills
Education
Length: One page for most candidates; move to two only if every line is relevant.
Summary: Write two or three lines: your role, your strongest skills, and one result that proves them.
Skills to feature
Programming languages
System design
Cloud platforms (AWS, GCP, Azure)
CI/CD
Testing and code review
Databases and SQL
Observability
Security fundamentals
APIs and integrations
Technical documentation
Example bullet points
Rebuilt the checkout service in Go, cutting p95 latency from 900 ms to 180 ms for 2M monthly users
Introduced contract tests and staged rollouts, reducing production incidents by 45% in two quarters
Migrated 30 services to Kubernetes with Terraform, lowering cloud spend by $250k a year
Tips from recruiters
Group skills by category (for example "Languages: Go, TypeScript") so recruiters and ATS parsers find them quickly.
Link to a repository, demo or write-up for at least one project you can talk about in depth.
Name the stack inside each bullet; keyword matching happens at the bullet level, not only in the skills list.
Recommended templates
Classic (ATS-friendly): Jake's-style LaTeX classic: small caps and hairline rules
Tech (ATS-friendly): Developer style: mono headings and tags, sans body
Modern (ATS-friendly): Clean single column with accent headings and rules
AR/VR Developer resume FAQ
What should a AR/VR Developer resume include?
A AR/VR Developer resume should show the systems you built, the scale they run at, and the measurable effect on speed, reliability or cost. Use these sections in this order: Summary, Experience, Projects, Skills and Education. Put your most relevant recent role first and make every bullet show a result, not a duty.
What is the best resume template for a AR/VR Developer?
Classic, Tech and Modern work well for AR/VR Developer roles. They are single-column with standard headings, so applicant tracking systems (ATS) parse them reliably.
How long should a AR/VR Developer resume be?
One page for most candidates; move to two only if every line is relevant.
Which skills should a AR/VR Developer put on a resume?
Prioritize the skills named in the job posting. Common ones for AR/VR Developer roles are Programming languages, System design, Cloud platforms (AWS, GCP, Azure), CI/CD, Testing and code review and Databases and SQL.
How do I write strong AR/VR Developer resume bullet points?
Start with an action verb, say what you did, and end with a measurable result such as latency, uptime and deploy frequency. For example: "Rebuilt the checkout service in Go, cutting p95 latency from 900 ms to 180 ms for 2M monthly users."