Game developer with 7 years of experience shipping console, PC and mobile titles in Unreal Engine and Unity. Built core traversal and combat systems for an action game that sold 1.3M copies across PlayStation 5, Xbox Series X|S and Steam. Brings strong gameplay programming, tools work and close collaboration with designers.
Experience
Game Developer, Ironfable Studios (Remote)
Feb 2022 – Present
Built traversal and melee combat systems in Unreal Engine 5 C++ for an action title that sold 1.3M copies on PS5, Xbox and Steam
Cut game-thread frame time from 19 ms to 12 ms on console by moving AI perception to async tasks
Created Blueprint-exposed ability components that let 8 designers prototype 60 enemy attacks without code changes
Fixed 300+ bugs during certification and shipped 4 post-launch patches on schedule
Junior Game Developer, Tinderleaf Mobile Games (Boston, MA)
Jun 2019 – Jan 2022
Programmed live-event systems in Unity for a match-3 game with 4M monthly players
Built an A/B-tested reward calendar that lifted day-7 retention from 11% to 14%
Education
B.S. Interactive Media and Game Development, Worcester Polytechnic Institute (Aug 2015 – May 2019)
Skills
Engines: Unreal Engine 5, Unity, Godot
Languages: C++, C#, Blueprints, Python for tooling
Systems: Gameplay, AI behavior trees, animation state machines, live ops
How to write a Game Developer resume
A strong Game Developer resume shows the systems you built, the scale they run at, and the measurable effect on speed, reliability or cost. Put your most relevant recent role first and make every bullet show a result, not a duty.
Sections, in order
Summary
Experience
Projects
Skills
Education
Length: One page for most candidates; move to two only if every line is relevant.
Summary: Write two or three lines: your role, your strongest skills, and one result that proves them.
Skills to feature
Programming languages
System design
Cloud platforms (AWS, GCP, Azure)
CI/CD
Testing and code review
Databases and SQL
Observability
Security fundamentals
APIs and integrations
Technical documentation
Example bullet points
Rebuilt the checkout service in Go, cutting p95 latency from 900 ms to 180 ms for 2M monthly users
Introduced contract tests and staged rollouts, reducing production incidents by 45% in two quarters
Migrated 30 services to Kubernetes with Terraform, lowering cloud spend by $250k a year
Tips from recruiters
Group skills by category (for example "Languages: Go, TypeScript") so recruiters and ATS parsers find them quickly.
Link to a repository, demo or write-up for at least one project you can talk about in depth.
Name the stack inside each bullet; keyword matching happens at the bullet level, not only in the skills list.
Recommended templates
Classic (ATS-friendly): Jake's-style LaTeX classic: small caps and hairline rules
Tech (ATS-friendly): Developer style: mono headings and tags, sans body
Modern (ATS-friendly): Clean single column with accent headings and rules
Game Developer resume FAQ
What should a Game Developer resume include?
A Game Developer resume should show the systems you built, the scale they run at, and the measurable effect on speed, reliability or cost. Use these sections in this order: Summary, Experience, Projects, Skills and Education. Put your most relevant recent role first and make every bullet show a result, not a duty.
What is the best resume template for a Game Developer?
Classic, Tech and Modern work well for Game Developer roles. They are single-column with standard headings, so applicant tracking systems (ATS) parse them reliably.
How long should a Game Developer resume be?
One page for most candidates; move to two only if every line is relevant.
Which skills should a Game Developer put on a resume?
Prioritize the skills named in the job posting. Common ones for Game Developer roles are Programming languages, System design, Cloud platforms (AWS, GCP, Azure), CI/CD, Testing and code review and Databases and SQL.
How do I write strong Game Developer resume bullet points?
Start with an action verb, say what you did, and end with a measurable result such as latency, uptime and deploy frequency. For example: "Rebuilt the checkout service in Go, cutting p95 latency from 900 ms to 180 ms for 2M monthly users."